Demo Gallery

These demos showcase common patterns you can reuse in your own game: virtual currencies, subscriptions, campaigns, storefronts, user generated content flows, and server-side integrations.

Virtual Currency Demo

Explore how to model balances, grants, and spending for a soft currency inside your game while keeping your existing account system.

Subscriptions Demo

See how recurring plans can be attached to store items so players can unlock ongoing access, perks, or passes with automated billing.

Campaigns Demo

Experiment with time-bound or targeted offers that you can attach to your catalog without changing your core game client.

Marketplace Demo

Try a lightweight marketplace experience where players can browse items, compare options, and complete a purchase flow.

Store Demo

See how a game-managed store can be configured with multiple fulfillment types while keeping presentation flexible for your own UI.

User Generated Content Demo

Preview a simple flow where players can submit their own creations, route them through review, and then surface approved content for others.

Server Playground Demo

Experiment with calling the platform from a backend process that represents your own game server or orchestrator.

SXSW Demo

Walk through a preconfigured experience built for events, showing how the same building blocks can support physical activations.