Demo Gallery
These demos showcase common patterns you can reuse in your own game: virtual currencies, subscriptions, campaigns, storefronts, user generated content flows, and server-side integrations.
Virtual Currency Demo
Explore how to model balances, grants, and spending for a soft currency inside your game while keeping your existing account system.
Subscriptions Demo
See how recurring plans can be attached to store items so players can unlock ongoing access, perks, or passes with automated billing.
Campaigns Demo
Experiment with time-bound or targeted offers that you can attach to your catalog without changing your core game client.
Marketplace Demo
Try a lightweight marketplace experience where players can browse items, compare options, and complete a purchase flow.
Store Demo
See how a game-managed store can be configured with multiple fulfillment types while keeping presentation flexible for your own UI.
User Generated Content Demo
Preview a simple flow where players can submit their own creations, route them through review, and then surface approved content for others.
Server Playground Demo
Experiment with calling the platform from a backend process that represents your own game server or orchestrator.
SXSW Demo
Walk through a preconfigured experience built for events, showing how the same building blocks can support physical activations.